Portfolio of Simon Skrippek
Biography
- Currently studying Digital Games (Programming) at the Cologne Game Lab in Cologne, Germany
- Creating editor utilities for Unity as part of student projects as well as during leisure time
- All projects listed under University Projects were created in about 2 months time with up to 4 fellow students and are required and graded by CGL
University Projects
Semester Project 1 (WT1920): Big Boy Shakedown
- Ludic Game, Theme: Stock Exchange
- Top-down local-multiplayer arena-brawler
- Find a trailer (created as part of the project deliverables) here
Semester Project 2 (ST2020): Those Days
- Narrative Game, Theme: Love and Hope in the Times of Corona
- First-person singleplayer story game
- Find some more information (curated by the university) here and a trailer here
Semester Project 3 (WT2021): ElectrodZ
- Multiplayer Game, Theme: Parallel Worlds
- Third-person color/world switching arena fighting game framework-ish
- Online Multiplayer, hosted on one of our own servers
- build published on itch.io here
Semester Project 4 (ST2021): The Strive
- Experimental Game, Theme: Alterity
- Sidescrolling 2D Platformer commenting on systemic injustice and treatment of minorities by letting the player systemically experience unfair differential treatment
- Find the trailer here
- Find a Playtest build (not free of unintentional features) here
- hopefully publishing a release version soonish, we might not quite be done with this game
Dolos Prefab Switcher
- Editor utility for Unity that allows rapid creation of prefab instances based on existing scene object arrangements
- use cases:
- swapping in completed art-assets for previous blockouts,
- rapidly exchanging all occurences of one asset for another,
- reorganizing an untidy scene into prefabs
- My (hopefully) first tool (to be) published on the Unity Asset Store!
Deployment Zone Gizmo
- An editor utility for Unity meant for creating zones and shapes as scene objects that can then be accessed during runtime to return points within
- use cases:
- spawning units (close to a point, randomly, etc),
- creating shapes and verifying that a point is inside said shape,
- rendering areas for visualizing/debugging purposes
Further Links
tags:
Website
Portfolio of Simon Skrippek
Biography
University Projects
Semester Project 1 (WT1920): Big Boy Shakedown
Semester Project 2 (ST2020): Those Days
Semester Project 3 (WT2021): ElectrodZ
Semester Project 4 (ST2021): The Strive
Tools
Dolos Prefab Switcher
Deployment Zone Gizmo
Further Links